In the early days, it was a box, as a rectangular or circular solid is less math-intensive when doing the collision checks. In other genres the term "hitbox" gets used for both. Over time, game developers have been able to make boxes that act differently, and so the term "hurtbox" was born. Fighting Game jargon usually differentiates the two boxes by calling the boxes that hit enemies (causing enemies to flinch) as "hitboxes" and the boxes on their body as "hurtboxes." note In most cases, they overlap. When two hitboxes overlap, the game knows that the characters have collided when an attack lands inside a character's hitbox, it has hit the character. ![]() It would be very mathematically complicated to model all the characters' body parts and check when they've touched, so instead, a circular, rectangular, spherical, cuboidal or capsular region of each character is chosen as the hitbox. In video games, a hitbox is the part of an object considered 'solid' for the game's purposes.
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